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Elunea
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Nombre de messages : 163
Date d'inscription : 18/08/2006

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MessageSujet: La suite des dieux   La suite des dieux Icon_minitimeLun 6 Nov - 20:19

Cazic Thule

Blessings:

1. Terror of the Fear-Servant:

Duration: 10 minutes
Effects:

* On a successful attack this spell has a chance to cast Thule's Terror on target of attack. Last for 15.0 seconds. If a melee attack is used, only the primary weapon can trigger this effect.
* Makes target afraid
* 15% chance to dispel when target takes damage
* Resistibility increases against targets higher than level 90.

* On successful hostile spell this spell has a chance to cast Thule's Terror on target of spell. Last for 15.0s
* Same description as melee one.

Thule's Blessing

Effects:
* Mental spell damage and duration is increased by 25%. Mental spell resistability is reduced by 25%.
* Special: See Description [this is currently missing]

Servant of Fear:

Duration: 10 minutes
Effects:

* Summons a pet Servant of Fear
* Special: See Description [also missing]

Spines of Thule:

Duration: 10 minutes
Effects:

* When target is damaged with a melee weapons this spell has a chance to cast Thule's Terror on target's attacker. Lasts for 15s.
* Makes target afraid
* 15% chance to dispel when target takes damage
* Resistibility increases against targets higher than level 90.

* When target is damaged with melee weapon this spell will cast Fear Spines on target's attacker. Lasts for 2.0s
* Inflicts 123 - 184 poison dmg on target
* Heals target for 26 - 38 every 2s
* Increases mitigation of caster vs poison damage by 1080.

Fear's Grasp:

Duration: 10 minutes
Effects:

* Charms Target
* See Description: [missing atm]

Miracles:

Id's Release:

Duration: 1 minute
Effect Radius: 25 meters
Max AOE Targets: 25
Effects:

* Makes target in Area of Effect afraid
* Special: See Description[missing]
* Reistibility increases against targets higher than level 90.

Thule's Fear Mastery:

Duration: 1 minute
Effects:

* Makes caster immune to Fear effects
* Increases mitigation of caster vs mental damage by 1575
* Special: See Description[missing]

Amygdalan Assault:

Duration: 1 minute
Range: Up to 25 meters
Effects:

* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Special: See Description[missing]

Terror Link:

Duration: 1m
Effects:

* When target is dmg with a spell this spell will cast Terror on target's attackers. Lasts for 6s.
* Makes caster afraid
* 15% chance to dispel when target takes damage

* Grants a total of 5 triggers of the spell
* Decreases mitigation of target encounter vs mental damage by 1375
* Special: See Description[missing]

Cazic's Will:

Duration: 56 seconds
Effects:

* Applies Cazic's Punishment on termination.
* Inflicts 5675 mental damage on target
* Slows target by 88%
* Makes target afraid
* Special: See Description[missing]
* Reistibility increases against targets higher than level 90.


Solusek Ro

Teir 1: Granted upon completing Initial Deity Quest

Ro's Fury - 750 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
On a successful hostile spell this spell will always cast Ro's Flames on target of spell.
Inflicts 261-391 heat damage on target
Special: See Description
Notes: This seems like it'll be an awesome ability for any offensive caster. Basically think Bone Clasped Girdle, though 100% proc rate. For necromancers, it's like an extra lich proc without the lifetap portion. The recast is harsh, meaning if raiding you'll really have to make SURE it's up for the named, but when using it, it'll be awesome.


Wrath of the Burning Prince - 1125 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
If the next spell cast is fire-based, it will inflict massive damage.
Makes caster always do critical damage on spell attacks
Special: See Description
Notes: Fairly bad because this spell only procs on next damage, and then is gone. So for wizards or other fire-casters it might be kinda-OK, but for everyone else it's merely a single guaranteed crit. Quite bad.


Teir 2: - Granted upon completing 2nd Quest, "Ro's Infernal Device" (35)

Blessing of Solusek - 875 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Mitigation of caster vs heat damage by 2240 - 3360
When target takes this spell will always cast Soothing Fire on caster.
Heals caster for 112 - 208
Special: See Description
Notes: no, that's not a typo of mine, but the effect doesn't actually say WHEN the heal proc is triggered. I would guess it is on heat damage, but that is a pure guess. If you know that you're going up against a heat-AE mob, this could be really great both for the mit and for the slight heal proc, but I would say that the heal isn't worth a LOT if you're against something that requires an extra 3k heat mitigation, and if you're hit frequently enough for the proc to be good, you probably don't need the mitigation as much. Bump the heal amount IMO to make it better.


Sun Sphere - 1312 Favor
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 24 seconds
Range: Up to 35.0 meters

Effects:
Summons a limited pet to aid the caster
Special: See Description
Notes: Seems like a standard swarm pet like necromancers and summoners get, though with a re-cast of an hour, it's even worse than the item drop in DT that gives a triggerable swarm pet that has a half-hour re-cast. Unless this thing is a complete ball of fury that does 10k+ damage before it expires, I'd say this is a waste of favor due to the extreme re-cast time.


Teir 3: - Unknown when it is unlocked

Inferno's Glory - 1000 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
The duration and damage of all heat-based spells is increased by 20%.
Special: See Description
Notes: Good for any classes that are mainly heat-based (wizards, wardens to a lesser degree), but completely useless for those without heat-based spells.


Solusek's Soothing Scorch - 1500 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
On a successful hostile spell this spell will always cast Sooth on caster.
Heals caster for 10% of max health
Increases power of caster by 10%
Grants a total of 5 triggers of the spell.
Special: See Description
Notes: Definitely a worth-getting ability for raiders. Essentially, if you're nearly out of power, use this, and you've got another half-bar of mana. Also potentially useful for Crusaders, as their offensive spells should also trigger this, letting them have more power for taunting, though their fighting style means it is unlikely that many will take the entire deity for this one ability. But unless your heroic fights have a tendancy to run extreme durations, this is a raid-oriented ability.


Teir 4: - Unknown when it is unlocked

Solusek's Gift - 1125 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Heat-based spells are 30% harder for your enemies to resist.
Special: See Description
Notes: Even raiding, this spell seems only marginally useful unless mob resists are getting a LOT harder to penetrate than they used to be. And it's only for fire spells too, not all of them, so class usefulness is restricted as well. Quite marginal IMO.


Spear of the Sun - 1687 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Reduces reuse timers, casting timers, and power cost of fire-based spells by 50%.
Summons a pet Spear of the Sun
Special: See Description
Notes: Awesome if a fire-using class, though restricted to them. The pet is a big unknown on this, which could make it "good" if it DID something, but that is completely unknown. So it's either useless for a non-fire class, or the added effect could be worth it. But again, awesome for wizards, up in the air for everybody else.


Teir 5: - Unknown when it is unlocked

Servant of Flame - 1250 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet servant of flame
Special: See Description
Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Likely a fire-wizard type like Conjurors get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre.


Incineration - 1875 Favor
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Range: Up to 10.0 meters

Effects:
Inflicts 100% of max health in heat damage on target
If Target is not Epic
Inflicts 13033 heat damage on target
If Target is Epic
Special: See Description
Notes: Because power cost is not found in popup descriptions, this ability could be a once-an-hour free manaburn, or a manaburn equivalent that simply kills the opponent (if non-epic). Definitely neat, though again, until somebody actually unlocks it to see the power cost, this is an unknown.
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